Squirrel (programming language)
Paradigm | Multi-paradigm: scripting, imperative, functional, object-oriented |
---|---|
Appeared in | 2003 |
Designed by | Alberto Demichelis |
Stable release | 2.2.3 (30, 2009 | )
Typing discipline | Dynamic |
Influenced by | Lua, Python, C++, Javascript |
Influenced | Dao, MiniD |
OS | Cross-platform |
License | zlib/libpng license |
Website | squirrel-lang.org |
Squirrel is a high level imperative/OO programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[1] It is used extensively by Code::Blocks for scripting.
Language features
- Dynamic typing
- Delegation
- Classes & inheritance
- Higher order functions
- Generators
- Cooperative threads (coroutines)
- Tail recursion
- Exception handling
- Automatic memory management (primarily reference counting with backup garbage collector)
- Weak references
- Both compiler and virtual machine fit together in about 6k lines of C++ code.
- Optional 16-bit characters strings
Syntax
Squirrel uses a C-like syntax
Factorial in Squirrel:
function factorial(x) { if (x == 0) { return 1; } else { return x * factorial(x-1); } }
Random numbers using generators:
function gen_random(max) { local last=42 local IM = 139968; local IA = 3877; local IC = 29573; for(;;) { //loops forever yield (max * (last = (last * IA + IC) % IM) / IM); } } local randtor = gen_random(100); for(local i = 0; i < 10; i += 1) print(">"+resume randtor+"\n");
Classes and inheritance:
class BaseVector { constructor(...) { if(vargc >= 3) { x = vargv[0]; y = vargv[1]; z = vargv[2]; } } x = 0; y = 0; z = 0; } class Vector3 extends BaseVector { function _add(other) { if(other instanceof this.getclass()) return ::Vector3(x+other.x,y+other.y,z+other.z); else throw "wrong parameter"; } function Print() { ::print(x+","+y+","+z+"\n"); } } local v0 = Vector3(1,2,3) local v1 = Vector3(11,12,13) local v2 = v0 + v1; v2.Print();
History
The language was made public in 2003 under the zlib/libpng license. It is developed and maintained by Alberto Demichelis.
See also
References
External links
File:HelloWorld.svg | This programming language-related article is a stub. You can help Wikipedia by expanding it. |
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