Spaghetti code

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File:Spaghetti.jpg
A bowl of spaghetti looks twisted and tangled, which is where the name for spaghetti code comes from.

Spaghetti code is a pejorative term for source code which has a complex and tangled control structure, especially one using many GOTOs, exceptions, threads, or other "unstructured" branching constructs. It is named such because program flow tends to look like a bowl of spaghetti, i.e. twisted and tangled. Spaghetti code can be caused by several factors, including inexperienced programmers and a complex program which has been continuously modified over a long life cycle. Structured programming greatly decreased the incidence of spaghetti code.

Examples

Below is an example of what would be considered a trivial example of spaghetti code in BASIC. The program prints the numbers 1 to 10 to the screen along with their square. Notice that indentation is not needed and that the program's GOTO statements create a reliance on line numbers. Also observe the unpredictable way the flow of execution jumps from one area to another. Real-world occurrences of spaghetti code are more complex and can add greatly to a program's maintenance costs.

10 i = 0
20 i = i + 1
30 PRINT i; " squared = "; i * i
40 IF i >= 10 THEN GOTO 60
50 GOTO 20
60 PRINT "Program Completed."
70 END

Here is the same code written in a structured programming style:

FOR i = 1 TO 10
    PRINT i; " squared = "; i * i
NEXT i
PRINT "Program Completed."
END

The program jumps from one area to another but this jumping is predictable and formal. This is because using for loops and functions are standard ways of providing flow control whereas the goto statement encourages arbitrary flow control. Though this example is small, real world programs are composed of many lines of code and are difficult to maintain when written in a spaghetti code fashion.

Assembly and script languages

When using the many forms of assembly language (and also the underlying machine code) the danger of writing spaghetti code is especially great. This is because they are low-level programming languages where equivalents for structured control flow statements such as for loops and while loops seldom exist. Many scripting languages have the same deficiencies: this applies to the batch scripting language of DOS and DCL on VMS.

Nonetheless, adopting the same discipline as in structured programming can greatly improve the readability and maintainability of such code. This may take the form of conventions limiting the use of goto to correspond to the standard structures, or use of a set of assembler macros for if and loop constructs. Most assembly languages also provide a function stack, and function call mechanisms which can be used to gain the advantages of procedural programming. Macros can again be used to support a standardized form of parameter passing, to avoid ad hoc global variables and the action at a distance anti-pattern.

Programs written in higher-level languages with high-level constructs such as for loops (as in the second example above) are often compiled into assembly or machine code. When this process occurs, the high-level constructs are translated into low-level "spaghetti code" which may resemble the first example above in terms of control flow. But because compilers must be faithful to high-level constructs in the source code, the problems that plague relatively unstructured languages like BASIC do not haunt higher-level languages. It does, however, mean that debugging even mildly optimized code with a source-level debugger can be surprisingly confusing.

Ravioli code

Ravioli code is a type of computer program structure, characterized by a number of small and (ideally) loosely-coupled software components. The term is in comparison with spaghetti code, comparing program structure to pasta; with ravioli (small pasta pouches containing cheese, meat, or vegetables) being analogous to objects (which ideally are encapsulated modules consisting of both code and data).

Lasagna code

File:Lasagna NIH.jpg
Lasagna code has many layered components, much like the filling and pasta of its namesake.

Lasagna code is a type of program structure, characterized by several well-defined and separable layers, where each layer of code accesses services in the layers below through well-defined interfaces. The term is in comparison with spaghetti code, comparing program structure to pasta. The analogy stems from the layered structure of a plate of lasagna, where different ingredients (meat, sauce, vegetables, or cheese) are each separated by strips of pasta.

One common instance of lasagna code occurs at the interface between different subsystems, such as between web application code, business logic, and a relational database. Another common programming technique, alternate hard and soft layers (use of different programming languages at different levels of the program architecture), tends to produce lasagna code. In general, client-server applications are frequently lasagna code, with well-defined interfaces between client and server.

Lasagna code generally enforces encapsulation between the different "layers", as the subsystems in question may have no means of communication other than through a well-defined mechanism, such as Structured Query Language, a foreign function interface, or Remote Procedure Call. However, individual layers in the system may be highly unstructured or disorganized.

The term was coined by database guru Joe Celko in 1982.[1]

Spaghetti with meatballs

The term spaghetti with meatballs is a pejorative term used in computer science to describe a loosely constructed object-oriented system.[citation needed] Like traditional spaghetti code, the term spaghetti with meatballs is a description of poor coding, usually by a junior-level software engineer, and typically by one whose previous programming experience is exclusively with procedural programming.

Alternatively, it may be the result of a system whose development has transitioned over a long life-cycle.

In this usage, spaghetti describes twisted, tangled and unstructured code, while meatballs describes the use of objects, thrown in for good measure.

See also

References

This article was originally based on material from the Free On-line Dictionary of Computing, which is licensed under the GFDL.

  1. Celko, Joe (January 1997). "The Future of SQL Programming". DBMS Online. http://www.dbmsmag.com/9701d06.html. Retrieved 2008-09-10. 

External links

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